You decide what happens next
Choices, mini games, chance and achievements inside the story itself. No two reads are alike.
Books, games and technology in one app. Stories where you are the protagonist and every decision opens a different path.
Chapter 3 · The gallery
The gallery forks. What do you do?
Reading grows vocabulary, focus and imagination. Yet young people say they don't read for lack of motivation: the book is still a straight line, while everything else answers back. Seiku hands the initiative back to the reader.
Choices, mini games, chance and achievements inside the story itself. No two reads are alike.
Nodes, choices and endings. Publish to the Seiku library.
Motivation for the youngest readers, right when it matters most.
Pick a book and see its details, the adventure map and your achievements.
As text, a graphic choice or a mini game. Your answer changes the path.
Flip a coin, roll the dice or shake your phone within 5 seconds to save your character.
Press, investors or authors: we'll send the kit and a playable demo.