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Pre-launch · Library of interactive books

Every read is a new adventure.

Books, games and technology in one app. Stories where you are the protagonist and every decision opens a different path.

Achievement: Explorer

Chapter 3 · The gallery

The gallery forks. What do you do?

Pick one — that is how every Seiku book begins.
It smells of ink and wet paper. Someone has been reading down here… Continued on page 41.
Two pages float, one with your name on it. Continued on page 118.

Reading still matters. Telling it like it is 1980 doesn't.

Reading grows vocabulary, focus and imagination. Yet young people say they don't read for lack of motivation: the book is still a straight line, while everything else answers back. Seiku hands the initiative back to the reader.

Readers

You decide what happens next

Choices, mini games, chance and achievements inside the story itself. No two reads are alike.

Authors

Write without code

Nodes, choices and endings. Publish to the Seiku library.

Families & schools

Reading for fun

Motivation for the youngest readers, right when it matters most.

How it works

  1. Open the library

    Pick a book and see its details, the adventure map and your achievements.

  2. The story asks you

    As text, a graphic choice or a mini game. Your answer changes the path.

  3. Chance and nerve

    Flip a coin, roll the dice or shake your phone within 5 seconds to save your character.

Let's talk before launch.

Press, investors or authors: we'll send the kit and a playable demo.